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INI File  |  2005-09-14  |  16KB  |  547 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=1
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.500000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=tw=1; //twists in sprial
  78. wave_0_init2=s=1; //size
  79. wave_0_init3=sr=0; //speed of rotation
  80. wave_0_init4=sm=0; //speed of movment
  81. wave_0_init5=pi=3.14;
  82. wave_0_init6=p2=6.28;
  83. wave_0_init7=pr=360/p2; //one degree in radians
  84. wave_0_init8=
  85. wave_0_init9=dbt=.05*bass;
  86. wave_0_init10=dtt=.05*treb;
  87. wave_0_init11=dmt=.05*mid;
  88. wave_0_per_frame1=//FRAME
  89. wave_0_per_frame2=mx=0; //movement in x
  90. wave_0_per_frame3=my=0; //movement in y
  91. wave_0_per_frame4=mz=0; //movement in z
  92. wave_0_per_frame5=rx=0; //rotation around x axis
  93. wave_0_per_frame6=ry=0; //rotation around y axis
  94. wave_0_per_frame7=rz=0; //rotation around z axis
  95. wave_0_per_frame8=f=6; //smallest from height and with for aspect ratio
  96. wave_0_per_frame9=fx=8; //aspect ratio for x
  97. wave_0_per_frame10=fy=6; //aspect ratio for y
  98. wave_0_per_frame11=
  99. wave_0_per_frame12=
  100. wave_0_per_frame13=//BEAT
  101. wave_0_per_frame14=bx=0; //speed for rx, changed on beat
  102. wave_0_per_frame15=by=0; //speed for ry, changed on beat
  103. wave_0_per_frame16=bz=0; //speed for rz, changed on beat
  104. wave_0_per_frame17=
  105. wave_0_per_frame18=
  106. wave_0_per_frame19=q=q5;
  107. wave_0_per_frame20=
  108. wave_0_per_frame21=dbt=dbt*(1-q)+q*(bass-lbass)*.05;
  109. wave_0_per_frame22=btime=btime+dbt+q1*.01+q5*.01;
  110. wave_0_per_frame23=t1=btime;
  111. wave_0_per_frame24=lbass=bass;
  112. wave_0_per_frame25=
  113. wave_0_per_frame26=dtt=dtt*(1-q)+q*(treb-ltreb)*.05;
  114. wave_0_per_frame27=ttime=ttime+dtt+q1*.01+q5*.01;
  115. wave_0_per_frame28=t2=ttime;
  116. wave_0_per_frame29=ltreb=treb;
  117. wave_0_per_frame30=
  118. wave_0_per_frame31=dmt=dmt*(1-q)+q*(mid-lmid)*.05;
  119. wave_0_per_frame32=mtime=mtime+dmt+q1*.01+q5*.01;
  120. wave_0_per_frame33=t3=mtime;
  121. wave_0_per_frame34=lmid=mid;
  122. wave_0_per_frame35=
  123. wave_0_per_point1=h=8;
  124. wave_0_per_point2=w=6;
  125. wave_0_per_point3=pi=3.14;
  126. wave_0_per_point4=p2=6.28;
  127. wave_0_per_point5=pr=360/p2;
  128. wave_0_per_point6=
  129. wave_0_per_point7=
  130. wave_0_per_point8=
  131. wave_0_per_point9=rx=sin(t3*1.2);
  132. wave_0_per_point10=ry=sin(t1*1.5);
  133. wave_0_per_point11=rz=sin(t2*1.7);
  134. wave_0_per_point12=speedx=sin(rx);
  135. wave_0_per_point13=speedy=sin(ry);
  136. wave_0_per_point14=speedz=sin(rz);
  137. wave_0_per_point15=centerx=1;
  138. wave_0_per_point16=centery=1;
  139. wave_0_per_point17=centerz=1;
  140. wave_0_per_point18=f=min(h,w);
  141. wave_0_per_point19=fx=f/w;
  142. wave_0_per_point20=fy=f/h;
  143. wave_0_per_point21=bx=0;
  144. wave_0_per_point22=by=0;
  145. wave_0_per_point23=bz=0;
  146. wave_0_per_point24=tw=25;
  147. wave_0_per_point25=n=512;
  148. wave_0_per_point26=s=.5;
  149. wave_0_per_point27=sr=.02;
  150. wave_0_per_point28=sm=.25;
  151. wave_0_per_point29=mx=sin(t1);
  152. wave_0_per_point30=my=sin(t2);
  153. wave_0_per_point31=mz=sin(t3)+2;
  154. wave_0_per_point32=
  155. wave_0_per_point33=
  156. wave_0_per_point34=
  157. wave_0_per_point35=i=sample;
  158. wave_0_per_point36=btime=t1;
  159. wave_0_per_point37=ii=sin(sample*3.14)*.5+.5;
  160. wave_0_per_point38=
  161. wave_0_per_point39=
  162. wave_0_per_point40=x1=sin(sample*p2*20)*ii;  //main render for x
  163. wave_0_per_point41=z1=cos(sample*p2*20)*ii+2;  //main render for y
  164. wave_0_per_point42=y1=sample;  //main render for z
  165. wave_0_per_point43=
  166. wave_0_per_point44=
  167. wave_0_per_point45=
  168. wave_0_per_point46=//3d rotation
  169. wave_0_per_point47=y2=y1*centerx-z1*speedx;
  170. wave_0_per_point48=z2=y1*speedx+z1*centerx;//x-axis
  171. wave_0_per_point49=
  172. wave_0_per_point50=x2=z2*speedy+x1*centery;
  173. wave_0_per_point51=z3=z2*centery-x1*speedy;//y-axis
  174. wave_0_per_point52=
  175. wave_0_per_point53=x3=x2*centerz-y2*speedz;
  176. wave_0_per_point54=y3=y2*centerz+x2*speedz;//z-axis
  177. wave_0_per_point55=
  178. wave_0_per_point56=x4=mx+x3;
  179. wave_0_per_point57=y4=my+y3;
  180. wave_0_per_point58=z4=mz+z3;// movement;shift
  181. wave_0_per_point59=
  182. wave_0_per_point60=scale=.5;
  183. wave_0_per_point61=x=(x4*scale)/(1+z4)+.5;
  184. wave_0_per_point62=y=(y4*scale)/(1+z4)+.5; //aspect ratio
  185. wave_0_per_point63=
  186. wave_0_per_point64=
  187. wave_0_per_point65=//color coding
  188. wave_0_per_point66=r=(x1+1)*.5+sin(t1)*.4;
  189. wave_0_per_point67=g=(y1+1)*.5+sin(t2)*.4;
  190. wave_0_per_point68=b=(z1+1)*.5+sin(t3)*.4;
  191. wavecode_1_enabled=1
  192. wavecode_1_samples=512
  193. wavecode_1_sep=0
  194. wavecode_1_bSpectrum=0
  195. wavecode_1_bUseDots=0
  196. wavecode_1_bDrawThick=1
  197. wavecode_1_bAdditive=0
  198. wavecode_1_scaling=1.000000
  199. wavecode_1_smoothing=0.500000
  200. wavecode_1_r=1.000000
  201. wavecode_1_g=1.000000
  202. wavecode_1_b=1.000000
  203. wavecode_1_a=1.000000
  204. wave_1_init1=tw=1; //twists in sprial
  205. wave_1_init2=s=1; //size
  206. wave_1_init3=sr=0; //speed of rotation
  207. wave_1_init4=sm=0; //speed of movment
  208. wave_1_init5=pi=3.14;
  209. wave_1_init6=p2=6.28;
  210. wave_1_init7=pr=360/p2; //one degree in radians
  211. wave_1_init8=
  212. wave_1_init9=dmt=.05*mid;
  213. wave_1_init10=dbt=.05*bass;
  214. wave_1_init11=dtt=.05*treb;
  215. wave_1_per_frame1=//FRAME
  216. wave_1_per_frame2=mx=0; //movement in x
  217. wave_1_per_frame3=my=0; //movement in y
  218. wave_1_per_frame4=mz=0; //movement in z
  219. wave_1_per_frame5=rx=0; //rotation around x axis
  220. wave_1_per_frame6=ry=0; //rotation around y axis
  221. wave_1_per_frame7=rz=0; //rotation around z axis
  222. wave_1_per_frame8=f=6; //smallest from height and with for aspect ratio
  223. wave_1_per_frame9=fx=8; //aspect ratio for x
  224. wave_1_per_frame10=fy=6; //aspect ratio for y
  225. wave_1_per_frame11=
  226. wave_1_per_frame12=
  227. wave_1_per_frame13=//BEAT
  228. wave_1_per_frame14=bx=0; //speed for rx, changed on beat
  229. wave_1_per_frame15=by=0; //speed for ry, changed on beat
  230. wave_1_per_frame16=bz=0; //speed for rz, changed on beat
  231. wave_1_per_frame17=
  232. wave_1_per_frame18=
  233. wave_1_per_frame19=q=q5;
  234. wave_1_per_frame20=
  235. wave_1_per_frame21=dbt=dbt*(1-q)+q*(bass-lmid)*.05;
  236. wave_1_per_frame22=btime=btime+dbt+q1*.01+q5*.01;
  237. wave_1_per_frame23=t1=btime;
  238. wave_1_per_frame24=
  239. wave_1_per_frame25=
  240. wave_1_per_frame26=dtt=dtt*(1-q)+q*(treb-lbass)*.05;
  241. wave_1_per_frame27=ttime=ttime+dtt+q1*.01+q5*.01;
  242. wave_1_per_frame28=t2=ttime;
  243. wave_1_per_frame29=
  244. wave_1_per_frame30=
  245. wave_1_per_frame31=dmt=dmt*(1-q)+q*(mid-ltreb)*.05;
  246. wave_1_per_frame32=mtime=mtime+dmt+q1*.01+q5*.01;
  247. wave_1_per_frame33=t3=mtime;
  248. wave_1_per_frame34=
  249. wave_1_per_frame35=ltreb=treb;
  250. wave_1_per_frame36=lmid=mid;
  251. wave_1_per_frame37=lbass=bass;
  252. wave_1_per_frame38=
  253. wave_1_per_point1=h=8;
  254. wave_1_per_point2=w=6;
  255. wave_1_per_point3=pi=3.14;
  256. wave_1_per_point4=p2=6.28;
  257. wave_1_per_point5=pr=360/p2;
  258. wave_1_per_point6=
  259. wave_1_per_point7=
  260. wave_1_per_point8=
  261. wave_1_per_point9=rx=sin(t3*1.2);
  262. wave_1_per_point10=ry=sin(t1*1.5);
  263. wave_1_per_point11=rz=sin(t2*1.7);
  264. wave_1_per_point12=speedx=sin(rx);
  265. wave_1_per_point13=speedy=sin(ry);
  266. wave_1_per_point14=speedz=sin(rz);
  267. wave_1_per_point15=centerx=1;
  268. wave_1_per_point16=centery=1;
  269. wave_1_per_point17=centerz=1;
  270. wave_1_per_point18=f=min(h,w);
  271. wave_1_per_point19=fx=f/w;
  272. wave_1_per_point20=fy=f/h;
  273. wave_1_per_point21=bx=0;
  274. wave_1_per_point22=by=0;
  275. wave_1_per_point23=bz=0;
  276. wave_1_per_point24=tw=25;
  277. wave_1_per_point25=n=512;
  278. wave_1_per_point26=s=.5;
  279. wave_1_per_point27=sr=.02;
  280. wave_1_per_point28=sm=.25;
  281. wave_1_per_point29=mx=sin(t1);
  282. wave_1_per_point30=my=sin(t2);
  283. wave_1_per_point31=mz=sin(t3)+2;
  284. wave_1_per_point32=
  285. wave_1_per_point33=
  286. wave_1_per_point34=
  287. wave_1_per_point35=i=sample;
  288. wave_1_per_point36=btime=t1;
  289. wave_1_per_point37=ii=sin(sample*3.14)*.5+.5;
  290. wave_1_per_point38=
  291. wave_1_per_point39=
  292. wave_1_per_point40=x1=sin(sample*p2*20)*ii;  //main render for x
  293. wave_1_per_point41=z1=cos(sample*p2*20)*ii+2;  //main render for y
  294. wave_1_per_point42=y1=sample;  //main render for z
  295. wave_1_per_point43=
  296. wave_1_per_point44=
  297. wave_1_per_point45=
  298. wave_1_per_point46=//3d rotation
  299. wave_1_per_point47=y2=y1*centerx-z1*speedx;
  300. wave_1_per_point48=z2=y1*speedx+z1*centerx;//x-axis
  301. wave_1_per_point49=
  302. wave_1_per_point50=x2=z2*speedy+x1*centery;
  303. wave_1_per_point51=z3=z2*centery-x1*speedy;//y-axis
  304. wave_1_per_point52=
  305. wave_1_per_point53=x3=x2*centerz-y2*speedz;
  306. wave_1_per_point54=y3=y2*centerz+x2*speedz;//z-axis
  307. wave_1_per_point55=
  308. wave_1_per_point56=x4=mx+x3;
  309. wave_1_per_point57=y4=my+y3;
  310. wave_1_per_point58=z4=mz+z3;// movement;shift
  311. wave_1_per_point59=
  312. wave_1_per_point60=scale=.5;
  313. wave_1_per_point61=x=(x4*scale)/(1+z4)+.5;
  314. wave_1_per_point62=y=(y4*scale)/(1+z4)+.5; //aspect ratio
  315. wave_1_per_point63=
  316. wave_1_per_point64=
  317. wave_1_per_point65=//color coding
  318. wave_1_per_point66=r1=(y1+1)*.5+sin(t1)*.4;
  319. wave_1_per_point67=g1=(z1+1)*.5+sin(t2)*.4;
  320. wave_1_per_point68=b1=(x1+1)*.5+sin(t3)*.4;
  321. wave_1_per_point69=r=1-r1;
  322. wave_1_per_point70=g=1-g1;
  323. wave_1_per_point71=b=1-b1;
  324. wavecode_2_enabled=0
  325. wavecode_2_samples=512
  326. wavecode_2_sep=0
  327. wavecode_2_bSpectrum=0
  328. wavecode_2_bUseDots=0
  329. wavecode_2_bDrawThick=0
  330. wavecode_2_bAdditive=0
  331. wavecode_2_scaling=1.000000
  332. wavecode_2_smoothing=0.500000
  333. wavecode_2_r=1.000000
  334. wavecode_2_g=1.000000
  335. wavecode_2_b=1.000000
  336. wavecode_2_a=1.000000
  337. wavecode_3_enabled=0
  338. wavecode_3_samples=512
  339. wavecode_3_sep=0
  340. wavecode_3_bSpectrum=0
  341. wavecode_3_bUseDots=0
  342. wavecode_3_bDrawThick=0
  343. wavecode_3_bAdditive=0
  344. wavecode_3_scaling=1.000000
  345. wavecode_3_smoothing=0.500000
  346. wavecode_3_r=1.000000
  347. wavecode_3_g=1.000000
  348. wavecode_3_b=1.000000
  349. wavecode_3_a=1.000000
  350. shapecode_0_enabled=0
  351. shapecode_0_sides=4
  352. shapecode_0_additive=0
  353. shapecode_0_thickOutline=1
  354. shapecode_0_textured=0
  355. shapecode_0_x=0.500000
  356. shapecode_0_y=0.500000
  357. shapecode_0_rad=0.100000
  358. shapecode_0_ang=0.000000
  359. shapecode_0_tex_ang=0.000000
  360. shapecode_0_tex_zoom=1.000000
  361. shapecode_0_r=1.000000
  362. shapecode_0_g=1.000000
  363. shapecode_0_b=1.000000
  364. shapecode_0_a=1.000000
  365. shapecode_0_r2=1.000000
  366. shapecode_0_g2=1.000000
  367. shapecode_0_b2=1.000000
  368. shapecode_0_a2=1.000000
  369. shapecode_0_border_r=1.000000
  370. shapecode_0_border_g=1.000000
  371. shapecode_0_border_b=1.000000
  372. shapecode_0_border_a=0.100000
  373. shape_0_per_frame1=rad=q1*q2;
  374. shape_0_per_frame2=
  375. shape_0_per_frame3=x=.25
  376. shapecode_1_enabled=0
  377. shapecode_1_sides=4
  378. shapecode_1_additive=0
  379. shapecode_1_thickOutline=0
  380. shapecode_1_textured=0
  381. shapecode_1_x=0.500000
  382. shapecode_1_y=0.500000
  383. shapecode_1_rad=0.100000
  384. shapecode_1_ang=0.000000
  385. shapecode_1_tex_ang=0.000000
  386. shapecode_1_tex_zoom=1.000000
  387. shapecode_1_r=1.000000
  388. shapecode_1_g=1.000000
  389. shapecode_1_b=1.000000
  390. shapecode_1_a=1.000000
  391. shapecode_1_r2=1.000000
  392. shapecode_1_g2=1.000000
  393. shapecode_1_b2=1.000000
  394. shapecode_1_a2=1.000000
  395. shapecode_1_border_r=1.000000
  396. shapecode_1_border_g=1.000000
  397. shapecode_1_border_b=1.000000
  398. shapecode_1_border_a=0.100000
  399. shape_1_per_frame1=rad=q3*q4;
  400. shape_1_per_frame2=x=.5;
  401. shapecode_2_enabled=0
  402. shapecode_2_sides=4
  403. shapecode_2_additive=1
  404. shapecode_2_thickOutline=1
  405. shapecode_2_textured=0
  406. shapecode_2_x=0.500000
  407. shapecode_2_y=0.500000
  408. shapecode_2_rad=2.142700
  409. shapecode_2_ang=0.000000
  410. shapecode_2_tex_ang=0.000000
  411. shapecode_2_tex_zoom=1.000000
  412. shapecode_2_r=1.000000
  413. shapecode_2_g=1.000000
  414. shapecode_2_b=1.000000
  415. shapecode_2_a=1.000000
  416. shapecode_2_r2=1.000000
  417. shapecode_2_g2=1.000000
  418. shapecode_2_b2=1.000000
  419. shapecode_2_a2=1.000000
  420. shapecode_2_border_r=1.000000
  421. shapecode_2_border_g=1.000000
  422. shapecode_2_border_b=1.000000
  423. shapecode_2_border_a=0.100000
  424. shape_2_per_frame1=rad=q5*q6;;
  425. shape_2_per_frame2=x=.75;
  426. shapecode_3_enabled=0
  427. shapecode_3_sides=4
  428. shapecode_3_additive=0
  429. shapecode_3_thickOutline=0
  430. shapecode_3_textured=0
  431. shapecode_3_x=0.500000
  432. shapecode_3_y=0.500000
  433. shapecode_3_rad=0.100000
  434. shapecode_3_ang=0.000000
  435. shapecode_3_tex_ang=0.000000
  436. shapecode_3_tex_zoom=1.000000
  437. shapecode_3_r=1.000000
  438. shapecode_3_g=0.000000
  439. shapecode_3_b=0.000000
  440. shapecode_3_a=1.000000
  441. shapecode_3_r2=0.000000
  442. shapecode_3_g2=1.000000
  443. shapecode_3_b2=0.000000
  444. shapecode_3_a2=0.000000
  445. shapecode_3_border_r=1.000000
  446. shapecode_3_border_g=1.000000
  447. shapecode_3_border_b=1.000000
  448. shapecode_3_border_a=0.100000
  449. per_frame_init_1=spin=0;
  450. per_frame_init_2=zc=above(bass,treb);
  451. per_frame_init_3=rc=below(bass,treb);
  452. per_frame_1=db=bass-lbass;
  453. per_frame_2=lbass=bass;
  454. per_frame_3=vol=1+bass+mid+treb;
  455. per_frame_4=
  456. per_frame_5=rs=above(abs(db),maxdb);
  457. per_frame_6=drs=1-rs;
  458. per_frame_7=
  459. per_frame_8=beatrate=1*rs+beatrate*drs;
  460. per_frame_9=avgbeatrate=1*rs+avgbeatrate*drs;
  461. per_frame_10=bbtime=1*rs+bbtime*drs;
  462. per_frame_11=lbbtime=1*rs+lbbtime*drs;
  463. per_frame_12=avgdb=1*rs+avgdb*drs;
  464. per_frame_13=fbc=fbc*drs+1*rs;
  465. per_frame_14=bc=bc*drs+1*rs;
  466. per_frame_15=faketime=1*rs+faketime*drs;
  467. per_frame_16=lftime=1*rs+lftime*drs;
  468. per_frame_17=
  469. per_frame_18=
  470. per_frame_19=avgdb=avgdb*.999+abs(db)*.001;
  471. per_frame_20=
  472. per_frame_21=rawbeatb=above(db*fakebeatb,avgdb);
  473. per_frame_22=beatb=rawbeatb*above(time-lbbtime,.5*avgbeatrate);
  474. per_frame_23=maxdb=max(maxdb*.9999,abs(db));
  475. per_frame_24=
  476. per_frame_25=bbtime=time*beatb;
  477. per_frame_26=
  478. per_frame_27=beatrate=beatb*(bbtime-lbbtime)+(1-beatb)*beatrate;
  479. per_frame_28=avgbeatrate=beatb*(avgbeatrate*.999+beatrate*.001)+(1-beatb)*avgbeatrate;
  480. per_frame_29=
  481. per_frame_30=
  482. per_frame_31=lbbtime=time*beatb+(1-beatb)*lbbtime;
  483. per_frame_32=
  484. per_frame_33=
  485. per_frame_34=faketime=faketime+avgbeatrate*avgbeatrate*.1;
  486. per_frame_35=fakebeatb=sin(faketime)*.5+.5;
  487. per_frame_36=fb=above(fakebeatb,.9999)*above(faketime-lftime,.75*avgfbr);
  488. per_frame_37=fbr=(1-fb)*fbr+fb*(faketime-lftime);
  489. per_frame_38=avgfbr=avgbr*(1-fb)+fb*(avgfbr*.999+fbr*.001);
  490. per_frame_39=
  491. per_frame_40=fbc=fbc+fb;
  492. per_frame_41=lftime=faketime*fb+(1-fb)*lftime;
  493. per_frame_42=
  494. per_frame_43=
  495. per_frame_44=
  496. per_frame_45=bc=bc+beatb;
  497. per_frame_46=
  498. per_frame_47=
  499. per_frame_48=
  500. per_frame_49=
  501. per_frame_50=q1=beatb;//equal((fbc-1)%4,0)*fb;
  502. per_frame_51=q2=db;
  503. per_frame_52=q3=fakebeatb;
  504. per_frame_53=q4=avgbeatrate;
  505. per_frame_54=q5=equal((bc+2)%4,0)*beatb;
  506. per_frame_55=beats=equal((bc+1)%8,0)*beatb;
  507. per_frame_56=q7=rawbeatb;
  508. per_frame_57=
  509. per_frame_58=decay=.9+bass*.02;
  510. per_frame_59=worp=0;
  511. per_frame_60=wrap=1;
  512. per_frame_61=spin=time;
  513. per_frame_62=
  514. per_frame_63=
  515. per_frame_64=
  516. per_frame_65=
  517. per_frame_66=
  518. per_frame_67=zc=(1-zc)*q5+(1-q5)*zc;
  519. per_frame_68=//zc=sin(q2*time)*.5+.5;
  520. per_frame_69=rc=(1-rc)*q1+(1-q1)*rc;
  521. per_frame_70=monitor=zc;
  522. per_frame_71=q6=zc;
  523. per_frame_72=q8=rc;
  524. per_pixel_1=p=p+1;
  525. per_pixel_2=fp=equal(p,0);
  526. per_pixel_3=
  527. per_pixel_4=
  528. per_pixel_5=multi1=frame%4;
  529. per_pixel_6=
  530. per_pixel_7=
  531. per_pixel_8=z1c=q6;
  532. per_pixel_9=z2c=1-q6;
  533. per_pixel_10=r1c=q8;
  534. per_pixel_11=r2c=1-q8;
  535. per_pixel_12=
  536. per_pixel_13=zoom1=(rad-.5*bass)*.3+.01;
  537. per_pixel_14=rot1a=rot1a+rad*q1*10-q1*mid+bass*.0001-treb*.0001;
  538. per_pixel_15=rot1=sin(rot1a)*.1;
  539. per_pixel_16=
  540. per_pixel_17=rot2=sin((ang*rad*.1*q4+.5)-time*q4*.01)*.1;
  541. per_pixel_18=zoom2=pow(bass_att*q4*.05+.1,rad*(((ang*treb*2)*q4*.8)%(q4)));
  542. per_pixel_19=
  543. per_pixel_20=
  544. per_pixel_21=zoomexp=100+bass_att*25*z1c-treb_att*10*z2c;
  545. per_pixel_22=zoom=1+zoom1*z1c-zoom2*z2c;
  546. per_pixel_23=rot=rot1*r1c-rot2*r2c;
  547.